![]() ![]() It won't clog your deck, but it will destroy it quickly. Instead of transforming your hand into curses, which clog your deck, she merely exiles huge swaths of your hand at once. She transforms your hand into curses permanently for the rest of the battle with her, and can quickly wipe out a small deck. If you choose Polymorph as your perk, you can change her to another form, but she's just awful. The Hag is an enemy you typically face on the second or third floor. Some enemies, like the Orcs, are always pushovers. Some enemies are just ungodly awful to fight, period. ![]() If nothing else, the final boss is going to shred you, but each enemy, especially at the higher levels, will counter specific decks. There is no such thing as an invincible deck. Now, this game is fantastic if you want difficulty. Cheat! I used Cheatengine to give myself infinite points, unlocked everything, and the game is way better for it. You get more points for descending levels than for killing enemies, so the hour total for grinding is higher than what I just listed.įor me, the solution was obvious. Most runs will give you a hundred or two hundred points and will take about ten to thirty minutes. The combined total of all the points needed to unlock every piece of content in this game is around 300,000 points, so you need 300 hours to unlock all the content. On a fantastic run, you'll get about 1000 points, which will take you an hour. If you loved any of the above three games, I can promise you that DQ is a better game overall, with horribly awful art.įirst, the progression system. Desktop Dungeon's grid-based movement system, the shrines, shops, and all that other stuff was used by DQ and improved upon in dramatic ways. It's also a lot better looking.ĭream Quest clearly took inspiration from Desktop Dungeons, given that game came out on steam in 2013 (And I played a much older version in 2012), but it improves on the formula in a lot of ways. ![]() While DQ gives you a ridiculous amount of run-by-run customizability and fine-tuning potential, Slay the Spire is a more restrictive, balanced way to play. Slay the Spire has the same deckbuilding concepts as DQ, but only two playable classes (Three planned for the final version) but is a far more restrivctive game. ![]() This game invites you to create an overpowered character, then get demolished anyway by the 'true' final boss. Monster cards are overpowered in several ways, and no other deckbuilder I've played has a mechanic like that. As an example, in Dream Quest, the final class you can unlock, called The Professor, allows you to steal cards from monster decks permanently. Those classes are unique and all, but they are grossly outclassed by the choices you have in Dream Quest. Starting with Monster Slayers (Not the game I am reviewing), you pick from one of four classes, later unlocking four more, plus 4 others through DLC. It's the ugliest piece of sh*t you'll ever see, but in spite of, or perhaps because of its nonexistent effort and budget spent on art, the gameplay is phenomenal. Dream Quest is the game that inspired Monster Slayers, Slay the Spire, and took several key concepts from Desktop Dungeons, among a bunch of other indie games. ![]()
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