![]() ![]() RPG Maker VX Ace improves every aspect of RPG creation. I'm unsure what you mean by "interchanged", mostly because you're unsure what you mean by it. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever. ![]() Instead of inventing words (or thinking you've invented words, interchanged does exist), you have to be specific with the issues you're seeing or use pictures so people can help. I made 2 tiles, one 3232 tile and one 9696 tile and put them on a 256 pixel wide png, imported it and only portions of the tiles are showing up. I'll toss out a couple suggestions, so forgive me if you've already tried these, but these are common errors, so it's possible this is where you've gone wrong.ġ.)The size of the tiles for rpgmaker MV is different than the size of the tiles for rpgmaker XP. The size of the tiles for RPGmaker MV individually is 48x48 and for rpgmaker xp the individual tiles are 32x32 (I think). To put them in RPGMaker MV you will have to scale them up by 1.5.Ģ.) If you scaled up the tiles properly, you didn't put the tiles in the right place. FebruTile Edits So Simple, ANYONE Can Do Them Tutorials There are tons of simple tile edits that anyone can do to make their maps look better Let's learn some of them We already talked about mapping in the past and we faced some graphic related challenges. Relive the golden age of RPGs with RPG Maker 2003’s diverse selection of 16-bit default graphics. Maybe you put the autotiles in the interior spot, or the interior tiles in the autotiles spot. Here is a helpful tutorial on how to add tiles and organize them appropriately into their respective "A", "B", "C" folders. ![]()
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